In Grim Grinning Ghosts, it has the best song of any Disneyland ride, and with the Doom Buggies, it has the best means of transportation, too. Inside, you're offered a magnificently spooky ramble through a creepy old house filled with moving paintings, hitch-hiking spectres, and a barber's shop quartet composed of plaster busts. It features in both Epic Mickey and Disneyland Adventures, but, as far as the real world's concerned, visitors to the Anaheim park can find it lurking at the edge of New Orleans Square, a short walk from Pirates of the Caribbean. What's fascinating, though, is that it almost didn't get built - or at least, not in its current form. The Haunted Mansion is amongst the best dark rides at the park, which means, I guess, that it's amongst the best dark rides anywhere. This is the relationship that both games, in their own way, are quietly obsessed with, and the best way of understanding it might be to examine the case of a landmark Disneyland attraction that opened back in 1969. To answer that question, it might be wise to start with the park itself - specifically, the park's rather strange relationship with reality. Two games, one park: why are the final products so different? Yet while both titles share a central preoccupation - an aging resort on the outskirts of Los Angeles - the end results couldn't have less in common. In the last 18 months, it's provided the inspiration for two separate big budget releases: Junction Point's troubled - and dangerously lavish - Wii oddity Epic Mickey, and Frontier's lovely Kinect: Disneyland Adventures. Disneyland's quietly becoming a bit of a video game star.
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